What I do remember is using the resources in CaliberX in conjunction with modding tools to change everything from the ammo and casings for weapons to the ammo boxes in the game. I did this once before a few years ago and it mostly worked, but I'm going to get it right this time. Reason I'm asking this is because I'm going to be attempting a massive patch utilizing CaliberX that will eventually include every firearm in the game. If I were to make a patch utilizing CaliberX's resources, can I still use GECK and 圎dit on esps inside merged plugins? Is it possible to modify the CaliberX patch for WotNM to only work for certain weapons (maybe going into 圎dit) or would it be better to do it manually through GECK and 圎dit? This may become redundant due to my future plans.Ĥ. Is it possible to modify the Weapons of the New Millenia mod to only include certain weapons within it to the game? Or am I better off downloading the individual weapon mods and merging them? Reason I ask is because while Millenia does amazing work I feel that some of the weapons break immersion and I'd like to narrow down what WotNM adds.Ģ. Alright so I'm at the weapons portion of the guide and I'm going to be trying something on my own in conjunction with this.
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