![]() ![]() Changing height levels has no additional Action Point cost anymore, but Fatigue cost is unaffected. Action Point costs for movement on all terrain is reduced by -1 to a minimum of 2 Action Points per tile, and Fatigue cost is reduced to half. Items placed in bags no longer give a penalty to Maximum Fatigue, except for two-handed weapons. Unlock two extra bag slots to carry all your favorite things. ![]() Note: Hitpoints gained are a random number between 5-10. All damage over time status effects (bleed, poison, etc) are removed. Once per battle, upon receiving a killing blow, survive with a few Hitpoints left and receive +15, +15, +15, +15 until your next turn. Note: the bonus is always retroactively updated with maximum. Hitpoints are increased by 25%, which also reduces the chance to sustain debilitating injuries when being hit. Note: some enemies are immune to injuries or have very large health pool that protects them from receiving injuries. Lowers the threshold to inflict injuries by 33% for both melee and ranged attacks. Note: For the purposes of a reset on ranged attacks, hitting terrain blocking the target or a scattered shot counts as a hit and will reset the counter. Gain an additional stacking +10% chance to hit with each attack that misses an opponent. ![]()
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![]() ![]() Find out the hidden keys in the specified images. Bean Car Hidden Keys is a free online skill and hidden object game.
![]() IP bans will be reconsidered on a case-by-case basis if you were running a bot and did not understand the consequences, but typically not for spamming, hacking, or other abuse. ![]() ![]() If you are responsible for one of the above issues.
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